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Super Meat Boy is a tough as nails platformer where you play as an
animated cube of meat who's trying to save his girlfriend (who happens
to be made of bandages) from an evil fetus in a jar wearing a tux.

Our meaty hero will leap from walls, over seas of buzz saws, through
crumbling caves and pools of old needles. Sacrificing his own well
being to save his damsel in distress. Super Meat Boy brings the old
school difficulty of classic NES titles like Mega Man 2, Ghost and
Goblins and Super Mario Bros. 2 (The Japanese one) and stream lines
them down to the essential no BS straight forward twitch reflex
platforming.

Ramping up in difficulty from hard to soul crushing SMB will drag Meat
boy though haunted hospitals, salt factories and even hell itself. And
if 300+ single player levels weren't enough SMB also throws in epic
boss fights, a level editor and tons of unlock able secrets, warp
zones and hidden characters.

Story mode, featuring over 300 levels spanning 5+ chapters

Play as a Head Crab! (Steam Exclusive)

33 legitimate Achievements

Warp zones that will warp you into other games

Over 16 unlockable able and playable characters from popular indie
titles such as, Minecraft, Bit.Trip, VVVVVV and Machinarium

Epic Boss fights

Full Level Editor and Level Portal (January 2011)

A story so moving you will cry yourself to sleep for the rest of your
life



Join DeathSpank in the hunt for the Thongs of Virtue Fight
through war-torn battlefields, tame the High Plains and sail
the savage seas. Experience fast paced action-RPG combat with
over 150 quests and tons of weapons, armor and loot to
collect.

Hilarious NEW Story of EPIC Proportions: Guide DeathSpank on
an all new voyage spanning massive war-torn battlefields,
savage seas, and more as he hunts down magical thongs in an
effort to combine their powers and create peace and harmony in
the universe.

All NEW Loot to Collect: Vanquish evil using an all new array
of weapons, armor, and loot spanning different eras of
history.

Sidekick Co-Op Mode is BACK, and it Brought A Friend: Grab a
friend and choose one of two hilarious sidekicks to help save
the world in co-operative couch play. Use your magical skills
as Sparkles the wizard or your kung-fu moves as the new
ninjatastic Steve.

Tons of Hilarious NEW Quests and Characters: Battle your way
through over 150 new quests and puzzles and meet a brand new
cast of hilarious characters in the funniest game ever
involving...thongs.

Nail'd Gameplay for PC

Posted by HawK On 15:20 0 comments



Constant sensation of ultimate speed is the players companion throughout the
game. Lightning-fast reflexes and tactic skills are what stands between
victory and defeat.Breakneck rides on near vertical mountainsides with up to
70-degree slopes - feel your heart pumpingExtreme track design with
breathtaking vistas - learning the inside-outs of their topography will be an
advantage in the race for #1Steer your vehicle mid air allowing for full
control over your ride. Shortening or lengthening your jumps, changing angles
can make or break your lap time. The online racing community of nail'd opens
the road to fame and fortune, putting you in the driver's seat to be the best
in the world. With global ladders and tournaments its a global racing circus
in your home Assemble your own vehicles from a wide selection of parts and
components. Adjust their parameters to best suit your playing style and
personalize the looks, making it unique and truly your own.Features: Different
classes compete simultaneously on the same track Multiplayer - up to 12
players Extensive Online options - leaderboards, achievements Own soundtrack
by popular US rock-musicians 14 unforgettable tracks in 4 exciting locations




Spiderman Shattering Dimensions Hobgoblin last fight walkthrough
Kill the gargoyls as soon as possible. A kick will be enaugh to kill them. Press F to slow down time and kill them faster so that the Hobgoblin will not regenerate health. When he trows the bombs, slow down time, grab a bomb and throw it back, then dodge the other bomb. Enjoy!



Funny dialogs, lots of kicking, spider webs and comic book-like graphics => Spiderman Shattered Dimensions



NFS Hot Pursuit 2010 Reckless Race Gameplay PC HD



How to RECORD SOUND in Windows 7 Vista
If you are using WeGame or any other software to record ingame footage and it doesn't record with sound, follow this steps. This works on a realteck sound card. If you are using a Creative sound card, you won't have the Stereo Mix option. Hope it helps.



NFS Hot Pursuit 2010- Corvette Z06 police car GAMEPLAY HD



Need for speed hot pursuit just got in stores few hours ago! Here's my first gameplay vid. Enjoy



Awesome glitch from Call of duty 3 (xbox 360)



Some interesting bug i found wile playing MOH in single player mode.

mafia 2 -review

Posted by HawK On 00:04 0 comments

is upon us and ushering in a new era of wise guys and made men. If you've been waiting for this one, there is good news – the game is fun. Having shootouts in bars while bottles explode and glass flies, finding a mob hacking your friend to death, and going to brothels are all great times. Still, those moments aren't the entire game, and the accompanying parts hurt the whole.

Mafia II casts you as Vito Scaletta, a young Italian who returns from World War II to find his mother and sister on the hook to a loan shark. Like any gangster in a gangster movie, Vito decides he doesn't want a subpar life of the slums and goes down the organized crime route to make some cash. You'll be with Vito as he whacks dudes, steals cars and tries on all sorts of snazzy outfits.

 


Get ready for a whole new war, as DICE's massively popular online shooter Battlefield: Bad Company 2 makes the journey back to the 60's and the infamous Vietnam War.

 


Here at EA, we want to make sure our fans know that we're listening. That's why we we've created The MOH Experience, a series of uncut, unedited single player and multiplayer videos we've put together to show our audience what they can expect when Medal of Honor launches on October 12th.

 

Alice: Madness Returns is a dark action-adventure experience that turns the classic Alice tale on its head. Players will follow a grown-up and deeply disturbed Alice as she battles her madness and attempts to regain her sanity in her Wonderland, which is quickly corrupting and crumbling before her eyes. Coming from EA and Spicy Horse in 2011 on the Playstation 3, Xbox 360, and PC.

http://AliceMadnessReturns.com




It wasn't enaugh that you could solo a 15 man army in AC 1 and 2, now you can play it in multyplayer as well. This could very be the Game of the Year!

EA and BioWare have officially unveiled Dragon Age 2, the sequel to last year's new RPG franchise.

As detailed on the game's official website, players will assume the role of a new lead character, Hawke, a survivor of the Blight and a refugee who "rises to power to become the single most important character in the world of Dragon Age."

"Dragon Age 2 will simultaneously deliver an epic story and set a new bar for intense action in the genre. We're very excited to deliver this next bold evolution in the Dragon Age franchise to our fans," said Dr. Ray Muzyka, co-founder of BioWare.

Dragon Age 2 is also getting updated graphics and a revamped combat system. Here's a small snippet of the plot:

"Known to be a survivor of the Blight and the Champion of Kirkwall, the legend around Hawke's rise to power is shrouded in myth and rumor. Featuring an all-new story spanning 10 years, players will help tell that tale by making tough moral choices, gathering the deadliest of allies, amassing fame and fortune, and sealing their place in history. The way you play will write the story of how the world is changed forever."



- Embark upon an all-new adventure that takes place across an entire decade and shapes itself around every decision you make.

- Determine your rise to power from a destitute refugee to the revered champion of the land.

- Think like a general and fight like a Spartan with dynamic new combat mechanics that put you right in the heart of battle whether you are a mage, rogue, or warrior.

- Go deeper into the world of Dragon Age with an entirely new cinematic experience that grabs hold of you from the beginning and never lets go.

-Discover a whole realm rendered in stunning detail with updated graphics and a new visual style.

Pre-orders for the game have already begun. According to GameStop, Dragon Age 2 will ship on February 1, 2011, just like we expected it to.

Update: According to the press release, the game will ship in March 2011.



Headshot....
Q9400, Nvidia GTX 260 SSC, 4GB RAM ,35fps to 60fps

Buy it for the lowest prices on amazon.com :



A group of Marines are bravely defending evacuating civilians against a brutal alien attack. The odds are overwhelming and the situation looks grim. Only you can defeat them, using the unique powers of the Nanosuit.



Playing the first part of this games,looks nice...

Q9400, Nvidia GTX 260 SSC, 4GB RAM, 60fps....

I had this problem long time ago with Battlefield 2: I logged in to my account, chose a server to play on, maybe even played 10 minutes and then the game crashed instantly without any error. This problem only occours to those of you that have dual core procesors (quad core..etc).

Here is what you have to do:

Enter the game, login then pres CTRL+ALT+DEL. From your task manager, swich to the PROCESSES tab and search for BF2.exe . Once you found it, right click on it and select SET AFFINITY.Leave only ONE processor selected for BF2.exe. Get back to the game.
Remember to always do this before playing Battlefield 2. Have fun!

Battlefield Bad Company 2 


That's what happens if you forget to take the choke out.

I got a chance to sit down with Mafia II on PC, and play through a complete mission. Then run on a lunatic rampage around the city. Read my impressions below.

Developers at 2K Czech (née Illusion Softworks) must greet any coverage of Mafia II with a wry, slightly despondent smile. Yes, it’s going to be compared to GTA IV.

It’s familiar territory. 2002’s Mafia was released in the year-long gap between GTA III and Vice City, and was inevitably held alongside for inspection. Both featured large, open cities, navigated in stolen cars, on missions focused around committing crimes. But of course each game had a wildly different intent, using a similar template to achieve entirely different goals. Mafia II has no intention to be GTA IV. So why am I, even in pulling the comparison apart, still bringing it up? Because, well, it’s the first thing you’ll think when you play it.

Along with Saints Row 2, each game appears to feature near-identical animations for dragging a driver from their car, or your bonnet flipping up and eventually spinning off behind you. They’re impossibly obvious similarities. There’s a reason why Wikipedia features a genre called “Grand Theft Auto clone”. However, it’s only a few moments before your brain adjusts, and you realise you’re playing a quite different game.

Beginning in 1945, Mafia II takes the gangster-themed crime capers a decade forward, set in a post-war Empire Bay (a city that mixes East and West coast American themes, blending the watery ambience of San Francisco with New York’s murkier corners). Vito Scaletta arrives back from Europe to discover his first-generation Italian immigrant family is in no good state. His father ran up enormous debts, pursued by loan sharks, his mother now in desperate trouble.


This quickly establishes Vito as a decent man. Much as Mafia I’s Tommy Angelo was a cab driver who fell in with a bad crowd, Scaletta isn’t your typical gangster character. He’s a man recovering from the horror of war, whose family desperately needs money, and via an old friend Joe finds his way into working for the Mob.

After the game’s snowing beginnings, we were leapt about halfway into the proceedings, to a chapter set around 1952. Clearly it was a mission chosen as it does not reveal any major spoilers, which at the same time meant it was a mission that doesn’t especially stick in one’s mind. Beginning with a simple job to sell some crates of cigarettes, things quickly tumble out of control into a series of car and foot chases, and some really rather enormous shoot-outs.

Another reason they may have chosen this mission is the opportunity to show the game’s propensity for blowing things up. Boasting some NVidia tech, APEX, we were shown confusing graphs and diagrams that explained how it made the magic buttons in your machine like each other better and make prettier bangs. Or something like that. Clearly this doesn’t exactly endear the game to those who have a fantastic ATI card in their machines, like me for instance, and are told the game could look more impressive if they’d only bought a different piece of arbitrary hardware six months ago. I would strongly question any advantage in such partisan relationships with tech companies in the eyes of gamers. Anyhow, even without the full extent of these effects (apparently clothes will wobbly about more realistically, and the like), things will still look damn fine when they go pop.

In fact, it’s important to stress quite how lovely the city looks. Ludicrously beautiful sunsets light period streets, filled with individual NPCs looking rather splendid. It’s super-pretty, and will definitely shine brightest on the PC.

We were tasked with getting revenge on one scoundrel or another by shooting a bar to bits with some punchy weapons. This was from outside, watching the wooden boards of the walls splintering and cracking splendidly. Not sure whether this was the game sneakily going through some predetermined pattern of destruction, I decided to shoot at the large lit sign upon its roof. One of the letters I aimed at burst and swung down, rolling back and forth on its pivot. More shots saw it fall completely. Then aiming at one particular area of the building I created a significant hole. This is really real. They really have created what they said they would: realistic damage on realistic materials.


Shooting glass is a little strange, but pleasingly chaotic. I’ve never shot glass, so I don’t know if it really would hold some structure and not just burst and collapse completely. But shards fall in different directions, and eventually the integrity goes completely and it all falls from the frame. Sure, not that big of a deal. Except those shards don’t then quietly fade from existence. They lie there, and continue to be a feature. Throw in a grenade through a window you’ve shot up and when it explodes, those shards blow back through. That’s, well, detailed.

In fact, so very much is detailed. You’ve likely seen the many trailers showing clips from the vast numbers of cutscenes. Fresh scenes repeat the same quality of acting and animation. People still look peculiarly shiny-faced, a sort of army of David Camerons if such an image isn’t too terrifying, but the delivery is fantastic. But more interesting are details revealed in the shoot-outs.

Of course there’s a cover system, and it’s simple to dive and dash between box and car. But in a rare treat, the enemies seem to understand how to use it too. Rather than ducking behind an object and then popping their heads back in the very same spot (it’s extraordinary that most games still do this), they instead sneak around, use their brains, and most of all, stay in cover if they know they’re in danger. Which is of course the moment to take advantage of the game’s fire damage, and throw a Molotov his way, watching things burn.

Also rather fun is shooting at a car’s petrol tank. They go boom! It’s a very effective means for getting control in a fight. Or just causing absolute mayhem in the streets for no reason at all.

Which of course attracts the attentions of the police. And here Mafia II is working an awful lot harder to put in a lot more details. We’re overly familiar with wanted systems, generally a set of stars that represent the scale of how much the cops want to smack our bottoms. But Mafia gets a lot more involved.


Let’s say you speed past a police car fast enough that they can’t glimpse your face, but not quite fast enough to stop their seeing your plates. You’ll get a warning on screen that they know which car you’re in, which is your opportunity to get clear and ditch the vehicle. You’ll be safe. Perhaps someone sees you on foot battering an old lady, and gets a description of you to a cop. To speed up shaking them you can change your clothes, buy some new attire, and throw them off. Then there’s greater scales of things you may have done wrong, which will in turn up the ante.

There’s a deliberate attempt to have the world behave slightly more realistically (well, in the context of a game where you get instant feedback on what the police know about you), with it being completely unacceptable to march down a street with a rifle in your hands. People will react, police will be alerted, some people may take things into their own hands.

Talking of which, one of the moments that surprised me the most appeared somewhere where things were feeling most familiar. I wanted to drive a car I saw, so knew I could go up to the driver door while it was at the lights and press F. I’ve played GTA enough. Vito opened the door, dragged the driver out and pushed him to the ground, and started to get in. And the guy pulled a gun on me.

It’s moments like that which make you realise the extra depth. Such a brief play didn’t allow me to appreciate the promised constant evolution of architectural style and internal décor, along with fashions and technology, as the decade passes. But we’re promised it’s all there. And there was no doubting the authenticity of the setting.

There’s apparently hundreds of licensed songs, changing as the years go by, and we’re told the game can pick out appropriate tunes for what’s happening at the time. I’m not quite sure what it was the game thought I was doing to offer me That’s Amore.



Well, they sent us a picture of some barrels, so we'll bloody well publish it to show them how stupid it looks.

What else did I spot in the hour-long mission? Well, if your car gets too beat up, rather than just having to ditch it, you can hop out and perform a little roadside surgery. It doesn’t magic the car better – it just gets it going enough to get you home – one more bump and it’ll be puffing smoke once more. But you could take it to a mechanic and have it fixed up properly.

And of course being set ten years after the original Mafia the cars are faster, and easier to control. Not easy to control, I should stress. Cornering is no longer quite such an ordeal, but the authenticity gives driving a flavour that means you can’t just handbrake turn your way around without thinking. Road conditions affect handling, and of course finding faster, sleeker models means you’ll have a more entertaining journey.

However, we come back to Mafia II’s very purpose for being. It’s not trying to be GTA IV. So its success will ride on its delivery of a story, and the depth of its combat. From the fire-fights I experienced the latter is looking to be in fine form. Enemies were certainly taking a very silly amount of damage in places, but a good headshot was generally enough to do the job. Plus there’s the fun of damaging the walls and any windows you might spot. However, the story here was unmemorable. Clearly we were coming into a game at the halfway point, so context wasn’t present, but at the same time there wasn’t anything in that sequence that dragged me into the plot.

From the other parts of the game we’ve been shown, and certainly from the (heavily abbreviated) opening scenes we saw, there’s a strong chance that will all be present. And it will have to be, because it will be by this that people will know not to call it a GTA clone.

Oh, and one final test of such a game. Once the mission was complete I restarted the area, and went on a mindless rampage through the streets that managed to shock the 2K representatives in the room. Gathering as many police as you can to one location for target practise is fun. Making your targets the elderly is just wrong. And great. You don’t last too long once you head down this destructive path, but it’s a fun way to find out when you last passed a checkpoint.

Mafia II is due at the end of August.




Bringing the wild back to the Wild West.



Split Second
Gameplay - 1st race from episode 2
Player on PC - nvidia 9600 GT - Q8300 - 2GB RAM
Similar Games: Flatout 3, Burnout Paradise
Split Second (Velocity) is a extraordinary game with a lot of different stuff from other similar games.
The game has awesome graphics, big explosions, huge destruction and more.
The level of destruction is "epic" i really mean it "EPIC". A lot of big objects (when their triggered) collapse, explode or getting dragged like:
Planes - Towers - Cars - Full Buildings - Ships
But ... but ... but there are some (that should have been added) like a speedometer and also -referring to controls- there's no controller compatibility.
Marks: Graphics - 9.80 Gameplay - 9.20




GSP and Dan Hardy spar, as the game's creators show off new moves, submissions, and more.



The first Call of Duty: Black Ops trailer is here by Gametrailers



Playing detonation....




lap around Shanghai with Mattias Ekström DTM




Battlefield: Bad Company 2 Onslaught mode can be played with up to four players across four multiplayer maps Valparaiso, Atacama Desert, Isla Inocentes and Nelson Bay redesigned with new lighting, time of day, added vehicles and other effects. Each map has a dedicated gameplay focus, requiring different levels of teamwork in order to complete the objectives against an onslaught of enemy AI. Vehicle warfare comes to the forefront in Atacama Desert while Nelson Bay focuses squarely on infantry assault. Players can compete in squads and check individual progress via the dedicated Onslaught leaderboards.



Here is a nice Intervention Sniper Triple on Highrise!!!

Rocket Knight Gameplay PC

Posted by HawK On 07:18 0 comments



The game is shown at a slightly zoomed out perspective, allowing less dangerous use of the jetpack, and uses the auto-filling power meter from Sparkster: Rocket Knight Adventures 2, which powers both the jetpack and sword attacks featured in Rocket Knight Adventures..



ERL GP2 2010 Mexican GP Highlights



Gameplay from Tiger Woods PGA Tour 09 Demo and yes i know i suck at golf :)



Check out the bepst plays from Saturday at MLG Orlando

Postal 3

Posted by HawK On 13:07 0 comments



new footage includes new maps new weapons and even new concept art plus being quite funny




The First Part Of A Walkthrough Of Mecenaries 2: World In Flames Incudes New Vehicle Gameplay,New Weapon Gameplay Including Air Strikes And RPG. Awsome Grahpics And OfCourse Huge Destruction.



Dante's Inferno: Trials of St. Lucia's lead system designer Mike Brinker gives you some pointers on how to create some cool unique Trials using the Trials of St. Lucia editor.

Dead Space 2 - Dementia

Posted by HawK On 13:01 0 comments



Isaac Clarke is back. He escaped the massacre aboard the Ishimura, but that was just the beginning. Find out what happens when the nightmare returns! Check out www.deadspacegame.com & www.facebook.com/deadspace for more content and learn what's been going on since Dead Space 1.



short gameplay of this great game...



OMG here it is :::: Splinter Cell Conviction - Gameplay
Platforms: PC,Xbox 360 & PS3
This is my 3rd most anticipated game of 2010!
The first spots are occupied of - Mafia II and Crysis 2;
There tons of things to say about Splinter Cell Conviction - a lot of good things(i really mean a lot) and some not so good things, so let's start.
BTW i wanna hear from you if you link or not the game, so go ahead and tell us what you like or dislike in Splinter Cell Conviction.
Good: - stealth, headshots, "death from above", melee kils, oooh and interogations. - good graphics, nice loading screens
Bad: - the movement (when you're not crouching) it's unrefined





New Map, New Game Mode, New Outfits.

Jump in to the fast paced madness of the new V2 Vengeance game mode with the aid of your trusty rocket pack and take down the enemy and capture the rocket.

Don't let them get too close though, if you are pushed back the countdown will start and you will need to capture it back before you enemy can launch it.

Check this out and much more at www.battlefieldheroes.com



Assassins Creed ii PC gameplay, almost at the end of the game i get my hands on a flying machine, made by Leonardo da Vinci after he received the codex pages.
Ezio it's flying with this flying machine because he must infiltrate Palazo and prevent a official to killed/poisened by a templar.
But the official dies and Ezio must kill the templar and flee, because they belive you are the killer in both cases.
Tags: Assassins Creed 2 PC flying machine fly assassins creed ii assassin's computer gameplay leodardo da vinci assassin asasin's assasins asassins assasin's creeds ezio flight bird wings arrows venice soldiers soldier death




Playing the first moments in this great game Grand Theft Auto: Episodes From Liberty City



Well this game is not really good, but if u dont have games to play is a good option, rent or download....

Gameplay by Fredo's Gameplays



Gameplays with explosions on various games, played on a Nvidia GTX 260 video card.
Games:
GTA IV, Just Cause 2, Call of Duty Modern Warefare 2, Fallout 3, Battlefield Bad Company 2 and many others!

Global Agenda Gameplay

Posted by HawK On 15:55 0 comments



Gameplay trailer for thesci fi mmo thirdperson shooter Global Agenda.
Buy it cheap:
Global Agenda Special Limited Edition Box

Global Agenda

Posted by HawK On 15:49 0 comments

he year is 2155 and after apocalyptic events, an oppressive government, known as Commonwealth Prime, has arisen, determined to control the planet. Experiments are being carried out on citizens and Agency Zero has broken you out of the lab where you were being processed into a super soldier for the Commonwealth. It is outright warfare as bands of elite agents conduct targeted strikes at the Commonwealth, and with uneasy alliances, vie against other groups for scarce territory and resources outside of the government controlled Mega Cities.

Global Agenda is a massively multiplayer, futuristic third person shooter with feet firmly in both the MMO and the FPS camps, together with a good dose of a strategy game thrown in. The basic game provides instanced PvE or PvP matches and access to Conquest, the ongoing campaign on a massive scale on a persistent world map is via monthly subscription. Conquest features include Agency and Alliance management tools, creation and upgrading of Facilities (Agency housing), a mail system, and a raid system which can involve up to 60 players per side, albeit still played out in team vs team matches.

Players gather in Dome City which contains an arena and administrative stations; that is, the crafting, skill allocation and mail stations, vendors, the auction house and mission terminals. There are four classes in game: Assault, Recon (Reconnaissance), Robotics and Medic. Character development is available via three branching skill trees that players can invest skill points into and each class plays very differently from the other. 


The engine allows for some impressive graphics.
Intense is the word that comes right after "Fun" when I'm asked to describe Global Agenda. The high intensity combat is impressed upon you straight from the tutorial as you run the only solo mission of the entire game. The mission flows from cut scene to action and back again as you are broken out of a vat of chemical goop during a strike at a Commonwealth lab and escape to Dome City. An oracle-like female voice talks you through the mission as you gain a melee weapon, a jetpack, a ranged weapon, some basic armor, and a class device. All devices draw from a single power pool and jetpacks suck a lot of juice, so I discovered as I plunged to my death off a building while trying to figure out flight controls.

I would have liked to have seen the promise of early game demos that suggested separate tutorials which actually allowed players to test their first class devices come to fruition, but alas, the tutorial is exactly the same for all classes. The Elite Assassin you have to defeat seemed incredibly hard to my Recon and Robotics characters, showing the inherent weakness of those classes in a one on one fight. At the tutorial's end, you're in Dome City at level five, with two additional off-hand device slots and the class boost unlocked. Unfortunately, there is no place to test the new devices you've unlocked except the Arena, and if you just happen to walk in where gankers are hanging out that day, you'll find that the Robotics noob hardly lasts long enough for a turret to be deployed.

Once you get a good grip on the game controls -- and there are no surprises here -- the game is amazingly fun to play. Combat is skill based, uses a real cover system and directional attacks. You can expect to die, and die often. There's no penalty besides time lost as you respawn and run back to where your teammates are. There's no auto-attack, no AFKs for potty breaks while waiting for power to recharge, and no head shots – a deliberate decision made by the Hi-Rez team as they consider that a less-than-fun feature of FPS games. It takes a few missions to properly figure out what your devices do and how best to deploy them, as a friend playing Assault did with his mini-gun when teamed up with three Medics in a defense game. Slow to power up and with not the best accuracy, once that thing spun up, the other team could not get past the blanketing hail of bullets.

Each of the classes provides a different play experience and there is immense satisfaction gained from a team that coalesces together from the start of the mission. I played mostly in match-made teams and it was gratifying to see players help each other and provide tips as well as players simply playing their class well, each doing their jobs. "We have Robotics? Good. Go two turrets for the boss. Don't worry about heal beacons," was one of the first bits of advice I received in a PvE mission as a Robotics player. In the coordination aspect, the built-in VOIP is invaluable given the pace of the game. "By the way, watch out for the death beams." Oops… too late if that had to be typed.

In most MMOs, you have to read the game FAQs, guides and forums to best understand the nuances and Global Agenda is no different. Although the device point distribution is obvious if one is paying attention, there are no in-game tool tips that help a player figure out things like, how his devices are unlocked or the auction house, or the crafting, and a new MMO player may feel a bit disenfranchised after the exciting tutorial as he wanders around Dome City trying to figure out what to do next.
 As Global Agenda is a fast-paced game, classes have to be instantly recognizable and to achieve that, they have unique silhouettes. However, the down-side to this is that there is no visual representation of your character's progression. There are plenty of cosmetics in vanity pieces and in the pretty colors you can dye your armor with, but since silhouettes have to be preserved, there is little to showcase a player's achievements as he progresses through the game.

Where the UI is concerned, there are areas begging for improvement. In the Mission system, players simply join a queue and are assigned to a mission, a map and a team. There's no filtering of missions and auction house items can't be sorted by price. Annoying as they are, these do not detract from the fun of the matches themselves, except perhaps for the inability customize the combat UI. You can't move the team stats from the left top of your screen. If you are playing a Medic, it can be hard to keep track of the life bars of your team mates when you are playing on a wide-screen monitor.

Depending on the mission, teams can be made up of four to ten players but unless you have a pre-formed team, you don't get a choice in the match-making system which can suck. This however, increases the challenge and forces players to coordinate and strategize quickly before the mission begins, deciding on roles and changing their device allocation before entering the mission.


Combat can be fun and frantic.
PvE missions are your dungeon crawls complete with traps and boss-mobs and with a good team can be incredibly easy, but just as you think it's a cake walk, you ramp up the difficulty and find that the easy to kill robots that just stand there and let you shoot at them, now duck and use cover. The Elites (mini-bosses) are harder and more plentiful, and worse yet, there are Hunters targeting specific classes that actively hunt you down. PvE missions really shine at the higher difficulty levels and the fast pace provides a bigger rush than any dungeon crawl I've been on, especially when the Hunter spawns and I know it's after me.

PvP mission play is more strategic and really showcases the skills of the different classes. I often felt less than useful as a Robotics player in PvE missions until the final boss when I finally had the time to lay down shields and deploy the incredibly powerful turrets. In PvP missions, there are objectives other than rushing through a dungeon, killing everything in sight. The pace does not slow, but unique class strengths shine here. Robotics get to deploy respawn beacons and heal stations, while Recon gets to destroy them.

The meat of the MMO play in Global Agenda is the world conquest game, and this is still in its infancy. As this game develops, it is likely to grow into a Planetside / EVE-like environment where the right Agency is what really makes the game for a player. The AvA map is portioned out into a series of hexes and Alliances can contest and hold as small a territory as a single hex, to large areas consisting of many hexes requiring larger numbers of players to hold. Despite the size of the Agency, contests are decided by team vs team combat, so a large Alliance will not overwhelm a small one by sheer numbers.

Conquest matches turns on the pressure as you have something to lose; territory, crafted vehicles and the respect of your team mates if you screw up. I was frankly petrified as the Agencies that play the AvA game are guys that are on the top of their game and I was there as a guest. Despite the time I had spent in beta, I was a noob compared to these guys, who were veterans of such games as Team Fortress/2, Counter Strike, Left 4 Dead and Call of Duty. Me, I'm a finger-waggling elf-girl convert. "Just follow me and keep me healed." "Sir! Yes, Sir!" That I could do. I didn't take a single screenshot however.

I was first attracted by the gorgeous graphics and futuristic world, and then drawn in by the fast-paced, skill-based combat. Skill counts, not just your level and gear. Then there's the strategy. With the wide array of devices available and only 15 points to use, you have to pick the right combination for each mission type. I play MMOs to play with others, not solo and I am greatly encouraged by the number of players that can actually function in a team in Global Agenda. Finally, the jetpack is incredibly cool, as is jetting up close and laying into your opponent with a melee weapon – even as a Medic. Mea Culpa, but it was coup de grace time. Really! Closing Comments
Global Agenda hits the top notes in many areas. The crisp graphics and fast paced, high intensity team-based combat are definitely the game’s strongest points. Both PvP and PvE game play are equally fine and the AI of mobs in high difficulty PvE missions is admirable. However, there are few mission maps available at this time and the inability to filter and select missions is definitely a downer.
An MMO review is a snapshot of where the game is in time as it is constantly evolving. If Hi-Rez can add more missions and improve the UI functions, the likelihood of keeping the more casual player in the long term grows high. As the game stands now, whether you enjoy the game rests upon whether you like the combat systems and if you find an Agency to suite your play style and personality, as it’s all about teamwork and the people you play with.

IGN Ratings for Global Agenda (PC)
Rating Description
out of 10
7.5 Presentation
The lack of what should be standard UI functions bring the experience down a notch.
9.0 Graphics
Hi-Rez makes excellent use of the Unreal 3 engine and players are able to keep frame rate high and still see a great looking game even with settings at medium.
7.5 Sound
Futuristic combat sounds get the job done. The sarcastic remarks made by NPC vendors get old really quickly but the built-in VOIP is a bonus.
8.5 Gameplay
Intuitive controls and unique, well-balanced classes make the fast-paced combat enjoyable.
7.5 Lasting Appeal
Despite the availability of different difficulty levels, missions quickly become repetitive due to the small number of maps currently available. Conquest game play is still in its infancy.
8.4
Impressive
OVERALL
(out of 10)

Article from: http://pc.ign.com

Buy the game here:

Global Agenda Special Limited Edition Box

Cheat Mode
Add the " -enabledeveloperconsole" command line parameter to end of the "Target" field in the "Shortcut" properties that are used to launch the game. Press [~] during game play to display the console window. Enter one of the following codes to activate the corresponding cheat function. Note: You will not see what is being typed and you may need to press [Backspace] to remove the "`" character if it is present in the console window.

runscript pc_immortal - God Mode.
runscript zz_upgrade - Brings up the Enchantment Menu

Achievements (Steam)
Awakening (50) - Completed Dragon Age: Origins - Awakening.
Amaranthine's Last Hope (25) - Saved the city of Amaranthine.
Blind Vengeance (30) - Escaped the silverite mines.
Keeper of the Vigil (25) - Saved Vigil's Keep.
Commander of the Grey (30) - Reached level 30.
Pride Before The Fall (30) - Defeated the baroness.
Savior of Kal'Hirol (30) - Destroyed the broodmothers in Kal'Hirol.
The Enduring Vigil (30) - Acquired all upgrades for Vigil's Keep.


Also, buy the game cheap here:




Title: Dragon Age: Origins : Awakening
Release Date: March 2010
Platforms: PC | 360
Label: EA Games
Genre: RPG
Age Rating: RP (Rating Pending)



Personaly i don't like RPG games controled by the coursor. I like the wasd moving sistem. Now, what do you preffer?

Buy Dragon Age: Origins : Awakening at the cheapest price only here:



Unfortunately we couldn't get the C4-propelled ATV working
Music taken from MW2 for extra irony, except for the third song which is Tetrispack by Modeselektor.

Battlefield Bad Company 2



In the attacking team on the BFBC2 BETA map : Arica Harbour. Using the UAV. Nice new little feature it's very fun to own people from up in the sky :P
ALso, get the lowest price for Battlefield Bad Company 2 here:

Battlefield Bad Company 2



Do you think that these are solar powered grenades? IF not..is this the stupidest glitch on Battlefield Heroes?

Cities XL Gameplay

Posted by HawK On 04:34 0 comments



Cities XL (formerly Cities Unlimited) is a city-building computer game developed by Monte Cristo, which has prior development experience in City Life. It was originally scheduled for release in the first quarter of 2009, but was eventually released on October 8, 2009.[1][2] The game allowed players to play online and interact with others on massive persistent planets, and to work together by trading resources or building blueprints in order to satisfy the needs of city inhabitants. However, on March 8, 2010 the online service was closed and the game became single-player only.

System requirements:

According to the latest information a system has to match the following system requirements to run Cities XL:
• CPU: Intel C2D E6300 or AMD Athlon 64 X2 3600+
• RAM: 2 GiByte
• Graphics card: Geforce 8800 Gt or Radeon HD 3850
• Hard drive: 8 GiByte free space

Buy it for the lowest price here:

Your favorite game?

Posted by HawK On 14:44 0 comments

The year 2010 brought with it a lot of new game releases. But not all of them had the impact on the public like the developers want them to have.

What's your favorite game?
GTA IV
Assassin's Creed 1/2
Battlefield Bad Company 2
Mass Effect 2
Metro 2033
COD Modern Warfare 2
Just Cause 2
Starcraft 2




Name: Just Cause 2
Release date: March 23, 2010
Platform(s): PC, PlayStation 3 and Xbox 360
Publisher: Square Enix
Developer: Avalanche Studios and Eidos Interactive
Buy it for the lowest prices here:




Must see: an extended clip with lots of awesome action scenes from Just Cause 2. As you can see, the game rocks! You can buy it on Amazon for the lowest prices here:


2K Games Dates Mafia II

Posted by HawK On 00:32 0 comments

March 25, 2010 - After suffering numerous delays, publisher 2K Games has now given Mafia II a release date. The title will ship to stores in North America on August 24, 2010, and internationally on August 27 for Xbox 360, PlayStation 3, and Windows PC.

Parent company Take-Two delayed the title earlier this month into the company's fiscal fourth quarter, which begins on August 1, 2010 and ends on October 31, 2010. L.A. Noire, Max Payne 3, and Sid Meier's Civilization V are also expected to ship in this quarter, however one title may slip into the next quarter, Take-Two said during its latest investment call.

Mafia II was demoed at this past month's Game Developers Conference. Be sure to check out IGN's latest impressions. And if you're heading out to PAX East this weekend, the game will be playable for all on the show floor.




Prince of Persia: The Forgotten Sands, featuring interviews from the development team and a gameplay first-look.


Mass Effect easter egg!

Posted by HawK On 17:18 0 comments



Legion shows us his moves. Legion breakdancing..or beatboxing. What do you say?




mass effect 2: whoooooooooooaaaaa, this is sparta!



Glitches found during the play of videogame Mass effect 2. This includes DLC: Headless Miranda, Moonwalker and Sky Diver lol.



Enjoy this exciting teaser trailer for Gran Turismo® 5, the latest installment in the best-selling racing franchise coming exclusively to the PlayStation®3. This trailer takes a look at the game's night racing mode, as well as some of the the hottest cars and tracks from the game's line-up. Watch for Gran Turismo® 5 coming in 2010, with more cars than ever, and a host of advanced features, as well as ground-breaking new features yet to be announced.

http://us.gran-turismo.com/us/

Gran Turismo (R)/ © 2009 Sony Computer Entertainment Inc. Manufacturers, cars, names, brands and associated imagery featured in this game in some cases include trademarks and/or copyrighted materials of their respective owners.

Unfortunetly, the game is only on PS3 platform, and you can buy it from here:



Mass Effect 2 - Funny Bachelor Party Dialogues. Mass effect 2 has A LOT of dialogues and choises for dialogues. From what i heard it has over 2000. The game rocks, i recomand it.



Battlefield Heroes: Some RP (retard players) geting on the windmill via blastwave. After playing too much, you can get this kind of ideas.
They send regards..
Battlefield Heroes Player On The Windmill Sending Regards Blastwave
Check out Morczor on youtube here
And check out their Battlefield Heroes Clan here

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