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Global Agenda Gameplay

Posted by HawK On 15:55 0 comments



Gameplay trailer for thesci fi mmo thirdperson shooter Global Agenda.
Buy it cheap:
Global Agenda Special Limited Edition Box

Global Agenda

Posted by HawK On 15:49 0 comments

he year is 2155 and after apocalyptic events, an oppressive government, known as Commonwealth Prime, has arisen, determined to control the planet. Experiments are being carried out on citizens and Agency Zero has broken you out of the lab where you were being processed into a super soldier for the Commonwealth. It is outright warfare as bands of elite agents conduct targeted strikes at the Commonwealth, and with uneasy alliances, vie against other groups for scarce territory and resources outside of the government controlled Mega Cities.

Global Agenda is a massively multiplayer, futuristic third person shooter with feet firmly in both the MMO and the FPS camps, together with a good dose of a strategy game thrown in. The basic game provides instanced PvE or PvP matches and access to Conquest, the ongoing campaign on a massive scale on a persistent world map is via monthly subscription. Conquest features include Agency and Alliance management tools, creation and upgrading of Facilities (Agency housing), a mail system, and a raid system which can involve up to 60 players per side, albeit still played out in team vs team matches.

Players gather in Dome City which contains an arena and administrative stations; that is, the crafting, skill allocation and mail stations, vendors, the auction house and mission terminals. There are four classes in game: Assault, Recon (Reconnaissance), Robotics and Medic. Character development is available via three branching skill trees that players can invest skill points into and each class plays very differently from the other. 


The engine allows for some impressive graphics.
Intense is the word that comes right after "Fun" when I'm asked to describe Global Agenda. The high intensity combat is impressed upon you straight from the tutorial as you run the only solo mission of the entire game. The mission flows from cut scene to action and back again as you are broken out of a vat of chemical goop during a strike at a Commonwealth lab and escape to Dome City. An oracle-like female voice talks you through the mission as you gain a melee weapon, a jetpack, a ranged weapon, some basic armor, and a class device. All devices draw from a single power pool and jetpacks suck a lot of juice, so I discovered as I plunged to my death off a building while trying to figure out flight controls.

I would have liked to have seen the promise of early game demos that suggested separate tutorials which actually allowed players to test their first class devices come to fruition, but alas, the tutorial is exactly the same for all classes. The Elite Assassin you have to defeat seemed incredibly hard to my Recon and Robotics characters, showing the inherent weakness of those classes in a one on one fight. At the tutorial's end, you're in Dome City at level five, with two additional off-hand device slots and the class boost unlocked. Unfortunately, there is no place to test the new devices you've unlocked except the Arena, and if you just happen to walk in where gankers are hanging out that day, you'll find that the Robotics noob hardly lasts long enough for a turret to be deployed.

Once you get a good grip on the game controls -- and there are no surprises here -- the game is amazingly fun to play. Combat is skill based, uses a real cover system and directional attacks. You can expect to die, and die often. There's no penalty besides time lost as you respawn and run back to where your teammates are. There's no auto-attack, no AFKs for potty breaks while waiting for power to recharge, and no head shots – a deliberate decision made by the Hi-Rez team as they consider that a less-than-fun feature of FPS games. It takes a few missions to properly figure out what your devices do and how best to deploy them, as a friend playing Assault did with his mini-gun when teamed up with three Medics in a defense game. Slow to power up and with not the best accuracy, once that thing spun up, the other team could not get past the blanketing hail of bullets.

Each of the classes provides a different play experience and there is immense satisfaction gained from a team that coalesces together from the start of the mission. I played mostly in match-made teams and it was gratifying to see players help each other and provide tips as well as players simply playing their class well, each doing their jobs. "We have Robotics? Good. Go two turrets for the boss. Don't worry about heal beacons," was one of the first bits of advice I received in a PvE mission as a Robotics player. In the coordination aspect, the built-in VOIP is invaluable given the pace of the game. "By the way, watch out for the death beams." Oops… too late if that had to be typed.

In most MMOs, you have to read the game FAQs, guides and forums to best understand the nuances and Global Agenda is no different. Although the device point distribution is obvious if one is paying attention, there are no in-game tool tips that help a player figure out things like, how his devices are unlocked or the auction house, or the crafting, and a new MMO player may feel a bit disenfranchised after the exciting tutorial as he wanders around Dome City trying to figure out what to do next.
 As Global Agenda is a fast-paced game, classes have to be instantly recognizable and to achieve that, they have unique silhouettes. However, the down-side to this is that there is no visual representation of your character's progression. There are plenty of cosmetics in vanity pieces and in the pretty colors you can dye your armor with, but since silhouettes have to be preserved, there is little to showcase a player's achievements as he progresses through the game.

Where the UI is concerned, there are areas begging for improvement. In the Mission system, players simply join a queue and are assigned to a mission, a map and a team. There's no filtering of missions and auction house items can't be sorted by price. Annoying as they are, these do not detract from the fun of the matches themselves, except perhaps for the inability customize the combat UI. You can't move the team stats from the left top of your screen. If you are playing a Medic, it can be hard to keep track of the life bars of your team mates when you are playing on a wide-screen monitor.

Depending on the mission, teams can be made up of four to ten players but unless you have a pre-formed team, you don't get a choice in the match-making system which can suck. This however, increases the challenge and forces players to coordinate and strategize quickly before the mission begins, deciding on roles and changing their device allocation before entering the mission.


Combat can be fun and frantic.
PvE missions are your dungeon crawls complete with traps and boss-mobs and with a good team can be incredibly easy, but just as you think it's a cake walk, you ramp up the difficulty and find that the easy to kill robots that just stand there and let you shoot at them, now duck and use cover. The Elites (mini-bosses) are harder and more plentiful, and worse yet, there are Hunters targeting specific classes that actively hunt you down. PvE missions really shine at the higher difficulty levels and the fast pace provides a bigger rush than any dungeon crawl I've been on, especially when the Hunter spawns and I know it's after me.

PvP mission play is more strategic and really showcases the skills of the different classes. I often felt less than useful as a Robotics player in PvE missions until the final boss when I finally had the time to lay down shields and deploy the incredibly powerful turrets. In PvP missions, there are objectives other than rushing through a dungeon, killing everything in sight. The pace does not slow, but unique class strengths shine here. Robotics get to deploy respawn beacons and heal stations, while Recon gets to destroy them.

The meat of the MMO play in Global Agenda is the world conquest game, and this is still in its infancy. As this game develops, it is likely to grow into a Planetside / EVE-like environment where the right Agency is what really makes the game for a player. The AvA map is portioned out into a series of hexes and Alliances can contest and hold as small a territory as a single hex, to large areas consisting of many hexes requiring larger numbers of players to hold. Despite the size of the Agency, contests are decided by team vs team combat, so a large Alliance will not overwhelm a small one by sheer numbers.

Conquest matches turns on the pressure as you have something to lose; territory, crafted vehicles and the respect of your team mates if you screw up. I was frankly petrified as the Agencies that play the AvA game are guys that are on the top of their game and I was there as a guest. Despite the time I had spent in beta, I was a noob compared to these guys, who were veterans of such games as Team Fortress/2, Counter Strike, Left 4 Dead and Call of Duty. Me, I'm a finger-waggling elf-girl convert. "Just follow me and keep me healed." "Sir! Yes, Sir!" That I could do. I didn't take a single screenshot however.

I was first attracted by the gorgeous graphics and futuristic world, and then drawn in by the fast-paced, skill-based combat. Skill counts, not just your level and gear. Then there's the strategy. With the wide array of devices available and only 15 points to use, you have to pick the right combination for each mission type. I play MMOs to play with others, not solo and I am greatly encouraged by the number of players that can actually function in a team in Global Agenda. Finally, the jetpack is incredibly cool, as is jetting up close and laying into your opponent with a melee weapon – even as a Medic. Mea Culpa, but it was coup de grace time. Really! Closing Comments
Global Agenda hits the top notes in many areas. The crisp graphics and fast paced, high intensity team-based combat are definitely the game’s strongest points. Both PvP and PvE game play are equally fine and the AI of mobs in high difficulty PvE missions is admirable. However, there are few mission maps available at this time and the inability to filter and select missions is definitely a downer.
An MMO review is a snapshot of where the game is in time as it is constantly evolving. If Hi-Rez can add more missions and improve the UI functions, the likelihood of keeping the more casual player in the long term grows high. As the game stands now, whether you enjoy the game rests upon whether you like the combat systems and if you find an Agency to suite your play style and personality, as it’s all about teamwork and the people you play with.

IGN Ratings for Global Agenda (PC)
Rating Description
out of 10
7.5 Presentation
The lack of what should be standard UI functions bring the experience down a notch.
9.0 Graphics
Hi-Rez makes excellent use of the Unreal 3 engine and players are able to keep frame rate high and still see a great looking game even with settings at medium.
7.5 Sound
Futuristic combat sounds get the job done. The sarcastic remarks made by NPC vendors get old really quickly but the built-in VOIP is a bonus.
8.5 Gameplay
Intuitive controls and unique, well-balanced classes make the fast-paced combat enjoyable.
7.5 Lasting Appeal
Despite the availability of different difficulty levels, missions quickly become repetitive due to the small number of maps currently available. Conquest game play is still in its infancy.
8.4
Impressive
OVERALL
(out of 10)

Article from: http://pc.ign.com

Buy the game here:

Global Agenda Special Limited Edition Box

Cheat Mode
Add the " -enabledeveloperconsole" command line parameter to end of the "Target" field in the "Shortcut" properties that are used to launch the game. Press [~] during game play to display the console window. Enter one of the following codes to activate the corresponding cheat function. Note: You will not see what is being typed and you may need to press [Backspace] to remove the "`" character if it is present in the console window.

runscript pc_immortal - God Mode.
runscript zz_upgrade - Brings up the Enchantment Menu

Achievements (Steam)
Awakening (50) - Completed Dragon Age: Origins - Awakening.
Amaranthine's Last Hope (25) - Saved the city of Amaranthine.
Blind Vengeance (30) - Escaped the silverite mines.
Keeper of the Vigil (25) - Saved Vigil's Keep.
Commander of the Grey (30) - Reached level 30.
Pride Before The Fall (30) - Defeated the baroness.
Savior of Kal'Hirol (30) - Destroyed the broodmothers in Kal'Hirol.
The Enduring Vigil (30) - Acquired all upgrades for Vigil's Keep.


Also, buy the game cheap here:




Title: Dragon Age: Origins : Awakening
Release Date: March 2010
Platforms: PC | 360
Label: EA Games
Genre: RPG
Age Rating: RP (Rating Pending)



Personaly i don't like RPG games controled by the coursor. I like the wasd moving sistem. Now, what do you preffer?

Buy Dragon Age: Origins : Awakening at the cheapest price only here:



Unfortunately we couldn't get the C4-propelled ATV working
Music taken from MW2 for extra irony, except for the third song which is Tetrispack by Modeselektor.

Battlefield Bad Company 2



In the attacking team on the BFBC2 BETA map : Arica Harbour. Using the UAV. Nice new little feature it's very fun to own people from up in the sky :P
ALso, get the lowest price for Battlefield Bad Company 2 here:

Battlefield Bad Company 2



Do you think that these are solar powered grenades? IF not..is this the stupidest glitch on Battlefield Heroes?

Cities XL Gameplay

Posted by HawK On 04:34 0 comments



Cities XL (formerly Cities Unlimited) is a city-building computer game developed by Monte Cristo, which has prior development experience in City Life. It was originally scheduled for release in the first quarter of 2009, but was eventually released on October 8, 2009.[1][2] The game allowed players to play online and interact with others on massive persistent planets, and to work together by trading resources or building blueprints in order to satisfy the needs of city inhabitants. However, on March 8, 2010 the online service was closed and the game became single-player only.

System requirements:

According to the latest information a system has to match the following system requirements to run Cities XL:
• CPU: Intel C2D E6300 or AMD Athlon 64 X2 3600+
• RAM: 2 GiByte
• Graphics card: Geforce 8800 Gt or Radeon HD 3850
• Hard drive: 8 GiByte free space

Buy it for the lowest price here:

Your favorite game?

Posted by HawK On 14:44 0 comments

The year 2010 brought with it a lot of new game releases. But not all of them had the impact on the public like the developers want them to have.

What's your favorite game?
GTA IV
Assassin's Creed 1/2
Battlefield Bad Company 2
Mass Effect 2
Metro 2033
COD Modern Warfare 2
Just Cause 2
Starcraft 2




Name: Just Cause 2
Release date: March 23, 2010
Platform(s): PC, PlayStation 3 and Xbox 360
Publisher: Square Enix
Developer: Avalanche Studios and Eidos Interactive
Buy it for the lowest prices here:




Must see: an extended clip with lots of awesome action scenes from Just Cause 2. As you can see, the game rocks! You can buy it on Amazon for the lowest prices here:


2K Games Dates Mafia II

Posted by HawK On 00:32 0 comments

March 25, 2010 - After suffering numerous delays, publisher 2K Games has now given Mafia II a release date. The title will ship to stores in North America on August 24, 2010, and internationally on August 27 for Xbox 360, PlayStation 3, and Windows PC.

Parent company Take-Two delayed the title earlier this month into the company's fiscal fourth quarter, which begins on August 1, 2010 and ends on October 31, 2010. L.A. Noire, Max Payne 3, and Sid Meier's Civilization V are also expected to ship in this quarter, however one title may slip into the next quarter, Take-Two said during its latest investment call.

Mafia II was demoed at this past month's Game Developers Conference. Be sure to check out IGN's latest impressions. And if you're heading out to PAX East this weekend, the game will be playable for all on the show floor.




Prince of Persia: The Forgotten Sands, featuring interviews from the development team and a gameplay first-look.


Mass Effect easter egg!

Posted by HawK On 17:18 0 comments



Legion shows us his moves. Legion breakdancing..or beatboxing. What do you say?




mass effect 2: whoooooooooooaaaaa, this is sparta!



Glitches found during the play of videogame Mass effect 2. This includes DLC: Headless Miranda, Moonwalker and Sky Diver lol.



Enjoy this exciting teaser trailer for Gran Turismo® 5, the latest installment in the best-selling racing franchise coming exclusively to the PlayStation®3. This trailer takes a look at the game's night racing mode, as well as some of the the hottest cars and tracks from the game's line-up. Watch for Gran Turismo® 5 coming in 2010, with more cars than ever, and a host of advanced features, as well as ground-breaking new features yet to be announced.

http://us.gran-turismo.com/us/

Gran Turismo (R)/ © 2009 Sony Computer Entertainment Inc. Manufacturers, cars, names, brands and associated imagery featured in this game in some cases include trademarks and/or copyrighted materials of their respective owners.

Unfortunetly, the game is only on PS3 platform, and you can buy it from here:



Mass Effect 2 - Funny Bachelor Party Dialogues. Mass effect 2 has A LOT of dialogues and choises for dialogues. From what i heard it has over 2000. The game rocks, i recomand it.



Battlefield Heroes: Some RP (retard players) geting on the windmill via blastwave. After playing too much, you can get this kind of ideas.
They send regards..
Battlefield Heroes Player On The Windmill Sending Regards Blastwave
Check out Morczor on youtube here
And check out their Battlefield Heroes Clan here

Banner

Posted by HawK On 14:21 1 comments

Want to support game bloopers? Then take the love back to your place!
Here's the code to our banner:



It will look like this:

I've seen a lot of people searching for this topic : prison break elevator mission. What's the problem with that mission? it was like all the other missions. You just have to get down from the top floor to the bottom. If you're stuck, just flip the camera to look for edges you cand climb on.Look around! It was very easy..



Pixel Enemy's Mark Remo teaches you 10 easy ways to transition from Modern Warfare 2 to the EA published, DICE developed Battlefield: Bad Company 2. Pay attention solider!

Name: Battlefield: Bad Company 2
Release date: March 2, 2010
Platform(s): PC, PlayStation 3 and Xbox 360
Publisher(s): Electronic Arts
Developer(s): DICE



lol, you will probably never see something like that in a long time. I guess EA put on this new power knife because they where sick of campers. So they wanted to help players kill the campers by all costs, even if it means destroying a whole building with your knife to kill the camper. ..This is not serious.

Battlefield Bad Company 2

Contact us!

Posted by HawK On 10:10 0 comments


Shaun's love for classic rock played an important role in inspiring the final list of songs for his video game. Featuring an eclectic mix of genres and artists, the soundtrack flawlessly aligns fresh alternative beats, hardcore rock and old school classics, forming every thrill-seeker’s ideal playlist. Some featured standout artists include Kasabian, Audioslave, MGMT, Heart, Blue Oyster Cult and Bob Dylan.






Below is the full list of tracks featured in Shaun White Snowboarding:

-"The Press Corpse" - Anti-Flag
-"Gasoline" - Audioslave
-"Berlin" - Black Rebel Motorcycle Club
-"Weapon of Choice" - Black Rebel Motorcycle Club
-"Don’t Fear the Reaper" - Blue Öyster Cult
-"Hurricane" - Bob Dylan
-"Someday Baby" - Bob Dylan
-"Acceptable in the 80s" - Calvin Harris
-"Clean My Wounds" - Corrosion of Conformity
-"Time to Fly" - Dunk
-"We Come 1" - Faithless
-"The Revolution Will Not Be Televised" - Gil Scott-Heron
-"Counting the Days" - Goldfinger
-"Jump into the Fire" - Harry Nilsson
-"Barracuda" - Heart
-"The Fashion (Do or Die)" - illScarlett
-"Anna Molly" - Incubus
-"White Rabbit" - Jefferson Airplane
-"Reason Is Treason" - Kasabian
-"Stuntman" - Kasabian
-"Cult of Personality" - Living Colour
-"Working for the Weekend" - Loverboy
-"Control" - Metro Station
-"Of Moons, Birds & Monsters" - MGMT
-"Time to Pretend" - MGMT
-"Dashboard"- Modest Mouse
-"Stompbox" - Overseer
-"Rock Box" - Run DMC
-"Ill Placed Trust" - Sloan
-"Ring of Fire" - Social Distortion
-"Save Yourself" - Stabbing Westward
-"The Ballroom Blitz" - Sweet
-"Perfect Wave" - The Beautiful Unknown (Formerly Barlow)
-"Keep Loving Me" - The Draytones
-"Waiting for Go" - The Dykeenies
-"Alive & Amplified" - The Mooney Suzuki
-"Great DJ" - The Ting Tings
-"Every Inambition" - The Trews
-"Animal I Have Become" - Three Days Grace
-"Play That Funky Music" - Wild Cherry

Shaun White is an Olympic gold medalist with 42 professional wins, including seven Winter X-Games gold medals. He was also the first athlete to win gold medals in Winter and Summer X-Games in unique disciplines.



Prison Break The Conspiracy-Gameplay - The Fight : In this mission you have to earn 500$ realy quick to bid for the cell from wich you can break out. To do this you have to speak with The King, to arange you a underground fight. For this kind of money you have to beat The BULL, the head officer Belick. No one had the gutts to fight him from almos an year, beacause he never lost. After you beat him realy good, he will almost start crying and take your winning money. After this you have to break in his locker and steal them back.




Prison Break - The Conspiracy - Gameplay Rat Food, in this mission you have to break in the toxic compound and steal some rat toxic food and change it with an inmate's meds. He will be then sent to the infirmery and won't be getting on your way.

Tutorial on How To Lock Pick in Prison Break - The Conspiracy, at the end of the video!!!!



Prison Break - The Conspiracy - Gameplay Training Session PC
If you want to beat the shit out of the other inmates and not get knocked out, you must exercise on the heavy bag or lift weights to get all muscle.

Prison Break - The Conspiracy takes you inside the Prison Break world like never before. You are Tom Paxton, a Company agent sent inside Fox River Penitentiary to observe and report on a prisoner named Michael Scofield... What you will find will change your Prison Break experience forever.

Key Gameplay Features:



* Story & game design developed in part by the writers of the TV show
* Original voices from the TV series
* Same great overall Prison Break atmosphere
* Cutscenes with an alternative vantage point on the series
* Immersive stealth action with multiple solutions
* Action-oriented, close-quarters fights with lots of special and finishing moves
* Gameplay Achievements
* Interactive environment to develop the character



Prison Break the Conspiracy - Gameplay PC HD - the infirmery, in this mission you have to break in the infirmery, watch out for the doctors and guards and steal some drugs.



Prison Break the Conspiracy - Gameplay PC HD - the Kitchen, a mission where you have to steal a knife and give it to someone in exchange for a lockpick needed for breaking in the infirmery.




Prison Break the Conspiracy - Gameplay PC HD - the Asylum, a mission where you have to get into the prison asylum and steal some drugs for some people in exchange for some info and protection.



Some crazy things going around in this F1 game.. glitch after glitch.



Tutorial of how to make an offline account on Games for Windows Live for Warhammer 40k Down of War II Chaos Rising.




A glitch I came over when playing Battlefield Bad Company 2 in a single player mission.



Aldos Othran was once like you and me

When he was a young boy, he would shoot marbles and climb trees.

And once in awhile, did a pleasant wind breeze.

And young Aldos, his sinuses acting up, would sneeze.

But when he got older, oh Aldos would camp.

He would camp anywhere, never to hot or damp.

He might have been, once or twice, called a tramp.

But Aldos didn't care, so long as he had his favorite oil lamp.

But one night was not like the rest, you see.

He had a funny feeling, you know what it's like, he really really had to pee.

So as Aldos was standing there, letting his bladder drain free,

A cliff racer came up and bit him, in a sensitive place, times three.

Aldos screamed,

Trying to free his in between,

Even in the middle of nowhere, he managed to make quite a scene.

Biting a man down there is just plain mean.

They say when Aldos was free, the entire world shook.

An event so amazing, even atheists reached for a prayer book.

And if you yourself could have seen his death glare look,

I guarentee you, you would be looking for the nearest nook.

As for the cliff racers, biting his balls were their bane,

Aldos strangled each one of them, till every one had been slain.

As if to shed a tear for the man, the sky started to rain,

After such an attack, poor Aldos' genitals did not remain.

Now he hangs around Cheydinhal, as smelly as a skunk,

He drowned out his sorrow, and turned into one heck of a drunk.

So remember this story, as all good things are sunk.

Aldos Othran resigned to his lonely life, as the town punk.



A video of Assassin's creed using Super Mario sounds


the last mission from Battlefield Bad Company 2 Last Mission -Pc version HD



Battlefield Bad Company 2 Tank gameplay Pc version HQ. Single player mission.

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